House Rules

Background Skills will be used. Sleight of Hand and Linguistics will not be considered background skills for this game.

Feat Tax will be used.

Hero points: You can have at most two of these at any time Short rest: Immediately after combat, you may take a 10 minute rest, and bandage your wounds- this allows you to heal 1 hp per level (up to the damage you took in that combat). A heal check can be made to provide first aid and improve this healing: We will not be using alignment. Characters are not required to maintain alignment.
 * Gaining hero points:
 * At the beginning of every session, Every PC is allowed to say something about his character. It can be as meaningless as a particular dish they really liked in their hometown that only that one chef could prepare accurately or as profound as character-defining events that's in their backstory and may be used to explain a lot of their behaviors and motivations.
 * Whenever I feel like giving them
 * Using hero points:
 * You may use one hero point after a d20 roll to:
 * Reroll any one d20 roll (maximum once per roll)
 * Subtract 1d10 from an enemy's roll
 * You may use two hero points after a d20 roll to:
 * Change the result to its maximum or minimum value (this cannot crit)
 * This may not be used on enemy saving throws
 * You may use three hero points BEFORE a d20 roll to:
 * Make the result of that roll 30 or -10
 * This may not be used on enemy saving throws
 * DC 15 to increase the healing to 2 hp per level
 * DC 25 to increase the healing to 3 hp per level
 * Classes which require alignment to gain levels or maintain abilities must develop codes by which they are bound.
 * Supernatural alignment will still remain. An Evil Outsider will still ping as evil for purposes of Detect Alignment. A Paladin will still ping as Good for Detect Alignment due to Aura of Good ability. There will be Evil Aligned entities in this campaign.
 * Classes which include alignment specific abilities hampered by this chance (Paladin: Smite evil) should reach out to the GM for alternate options.